Unlike most existing marine navigation systems on the market, our product is uniquely developed for private yachtsmen and small yachting businesses
Most relevant and precise navigation information on coastal objects
BoatPilot supports an augmented reality (AR) function, which allows the skipper to use AR glasses to see all necessary data incorporated into actual surroundings, and avoid distractions by the traditional dash – еhis feature is especially useful during poor visibility conditions, or at night
BoatPilot users can add to and update the existing database and generate relevant content (comments, photos and routes), which is then checked by other members in the yachting community
BoatPilot is based on unique software components. Each component will function as part of our system, and can be used as a ready-made solution by other marine navigation manufacturers and marine chart aggregators.
Vector geo-navigation information optimization module can be used on mobile devices with limited computing capabilities and storage space. The module can be used within a cluster.
High-load cloud server platform for collaborative work on gridding, with arbitrary data structure and geo-data ranking and indexing functions.
Cloud server platform for real-time collection and visualization of main marine indicators (coordinates, speeds, and routes) of vessels equipped with geo-location GPS and GLONASS devices, as well as a server for storing and cloud-synchronizing this data.
Innovative wireless hardware module BoatGod for iOS and Android platforms designed to work with the vessel's onboard systems based on the NMEA standard, which allows receiving information from all of the vessel's devices and, if necessary, controlling them. BoatGod is also capable of aggregating geo-information from various systems, like the vessel's sonar, to compile updated charts.
Augmented reality navigation system, which allows the skipper to avoid distractions of the dash, as well as receive tips on waterways, trajectory, danger signs, radio-channels, etc. This is especially important while navigating at night or in bad weather conditions.
Our business concept is ready to scale:
More detailed information about BoatPilot business model can be found in Business Overview.
BoatPilot financial model assumes two possible courses of development and functionalities of BoatPilot. Both are based on the amount of funds raised through the TGE:
Please, see our Road Map below.
If the Soft Cap is not reached during the TGE, all investments made will be returned.
The TGE will end automatically when the Hard Cap is reached.
It is likely that the funds raised during the entire TGE will be in the range between the Soft and Hard Caps, in which case our team will do everything possible to develop the functionalities outlined under the Hard Cap goal.
As soon as the final amount of funds raised is available, a detailed action plan will be issued via a press release.
BoatPilot aims to ensure complete transparency and accuracy in its approach to all investments made during the TGE, and at later development stages.
Frequency of token use directly contributes to its growth potential. In other words, the more actively a token is used within the project, the greater its potential for growth. That said, we aim to stimulate NAVI value growth with a two-prong approach.
First, every time tokens are used to rent or book a vessel, those tokens will be immediately burned (completely annulled) and taken off the market. This model assumes a gradual decrease of available tokens, and an organic increase of demand and price.
Second, at least 25% of all advertising profits will be used to buyout tokens available on cryptocurrency exchanges. We then will burn at least 50% of the tokens, removing them from the market, and further stimulating NAVI value growth.
More detailed information about NAVI tokens can be found in White Paper.
We want our business concept to work in real life, not just on paper.
BoatPilot advertisers don’t usually work with cryptocurrencies, or have crypto-wallets. That is why we decided to implement BoatPoints.
BoatPilot advertisers can purchase BoatPoints via their online accounts, and then use BoatPoints to purchase geo-targeted advertising. Part of the revenue (at least 25%) from the sale of BoatPoints will be immediately directed towards the purchase of NAVI tokens on exchanges, and their partial annulment (at least 50%) (for more details please see Token Policy and White Paper).
Experienced team of developers, who's in love with sailing! Meet our team and advisers here.
Following more than two years of active work on BoatPilot
Open a physical office location and form a sales department in Europe
Release of the final version of BoatPilot on App Store
Release of Pocket Skipper for Europe on App Store and Google Play
Begin BoatGod module delivery to corporate clients in Europe
Develop BoatPilot boxed alpha-version (protected smart-tablet and BoatGod module)
Release of charts for North and South America
Open a physical office location and form a sales department in the Americas
Release of the BoatGod module for private clients
Release of Pocket Skipper for the Americas on App Store and Google Play
Update European regional charts with detailed depth information
Release BoatPilot boxed version
Develop alpha-version of AR supported BoatPilot
Begin licensed sales to third parties for BoatPilot chart usage
Release charts for the Asia Pacific region
Open a physical office location and form a sales department in Asia Pacific
Release of Pocket Skipper for Asia Pacific on App Store and Google Play
Release final version of AR supported BoatPilot
Update regional charts with detailed depth information for the Americas
Possible BoatPilot Initial Public Offering
|Free float||61.25||140 714 286|
|Team||20||45 947 521|
|Bonuses||12.25||28 142 858|
|Advisers||3.5||8 040 817|
|Project`s ecosystem||1.5||3 446 064|
|Bounty, PR and Referal||1.5||3 446 064|
|Total||100%||229 737 610|
Foreign exchange markets senior analyst and department assistant director at the brokerage house Currencies Managers LLC, Artem was responsible for development and implementation of sales strategies, as well as all client communication with potential private and corporate clients for a period of three years.
Senior analyst and senior customer service associate of the Panama Consulting Company. Carried out business optimization processes for such companies as UPS and Verizon, integrating all company sub-divisions and branches to improve customer experience and lower company expenses. After moving to Panama, Artem was fascinated by yachting, which became his hobby and passion. His extensive experience in business management and love for sailing make him the perfect CEO for BoatPilot.
Andrey has been professionally investing into IT projects since 2010. In 2011 he became one of the co-founders and marketing director of the yachting charter company Corsair Adventures. From 2012 to present day has been holding the position of marketing director of Game Garden – a mobile app developer, with the total number of installations of more than 10 million. At Game Garden, Andrey is responsible, among other things, for traffic acquisition and analytics. Sailed over 5 thousand miles around the Mediterranean region.
Since 2011, co-founder, co-owner and director of the charter companies Corsair Adventures and North Sails Montenegro. From 2002 to 2008, director of Simcon – a company specializing in offshore programming. Yachtsman since 1998, Dmitry covered more than 10 thousand miles as a skipper in the Mediterranean and the Atlantic. For the last five years has been the director of the Montenegro-based investment company Simeon.
Dmitry has extensive experience in investments in various types of yachting companies (service and exploitation), which has made him an expert in this area and given him a clear understanding of the state of affairs on the market of marine navigation, including its shortcomings and user needs. This gave Dmitry the opportunity to be at the intersection of IT and marine navigation theory, allowing him to clearly understand both yachtsmen navigation requirements and the needs of yacht-related businesses in convenient and effective advertising tools.
Since 2008, software developer at Creative Technologies – developer of well-known solutions for e-commerce X-cart, Ecwid. A sailor since 2011, Vladimir is the author of the NMEA 2000 synchronization modules for GoFree products. Since 2012, worked for an integrator company engaged in development of individual navigation solutions based on the Simrad Simnet hardware components. Had the opportunity to thoroughly examine NMEA 2000 protocols and their proprietary branches (Simnet and others). Passion for yachting gave him a deep understanding of all user requirements for marine navigation systems.
Professionally engaged in yachting since 2005, Cecil is the co-owner of a yachting charter and merchant companies. Resident of Porto Montenegro – full service marina located in the Bay of Kotor. Being a French native and fluent in four other languages, she's a representative of the largest yachting brands in the Adriatic region (Hanse Yachts, Simrad, Volvo Penta). As a co-owner of one of the leading yacht service companies in the region, Cecile is well versed in all the peculiarities of the yachting industry, and the needs of both businesses and end clients. Has a wide range of contacts in the industry, and for several years supported all communication of the BoatPilot team with key market players.
After graduating from the Orlov State University with a degree in IT engineering, Yury began his career in IT and programming in 1986. Starting in 2000, has been professionally developing mobile apps and software as the technical producer and localization programmer for Snowball.
In 2002 began working as the programmer and studio lead for Akella. Team lead for the development of the Mystery of the Third Planet game, as well as dozens of other popular mobile and computer games. In 2004 began working as the lead programmer for Combats.ru (widely known as Fight Club), later moving on to become CTO of the company. Having worked as lead programmer for Bolid between 2007 and 20010 received extensive experience with microcontrollers and low-level programming. From 2010 to present head of mobile development at Game Garden. Heavily participated in the development of mobile games Fairy Farm, Pet Heroes: Puzzle Adventure, Family Town, Tales of Windspell, and others.
Specialist in the field of communication and client services, Ivan daily connects with BoatPilot existing and potential advertisers, ensuring that all their marketing needs within the platform are met. Having graduated from the Zagreb School of Economics and Management, Ivan has fifteen years of experience in customer relationship management, marketing, and PR. Croatian native, he’s fluent in English and Spanish.
After graduating from Moscow State University holding a masters in Commercial Law, Julie went on to further her education at an advanced training course "Blockchain Project Development" at the Higher School of Economics. Co-founder of AKTIVO.ru – the first Russian online crowdfunding platform for commercial real estate investment. Co-founder of one of the first blockchain popularization platforms in Russia – International Blockchain Consulting Group (IBCG). At the moment IBCG is a major international conference and meet-up organizers devoted to blockchain projects. Currently, Julie is an active asset tokenization adviser of several IT projects.
After graduating from Bauman Moscow State Technical University with a degree in Information Technology and Systems Administration, Yury tested his hand at journalism working for several leading Russian gaming publications. In 2001, he became Publisher of the Gameland Media Company (magazines Game Land, Computer Gaming World RE, PC Games, etc). Organized two Gameland Award ceremonies in the field of computer and video gaming. Co-producer of several MTV Russia and Gameland TV gaming programs, including Video Games Icon, Virtuality, Teleport, Scarily Interesting, Without a Screw.
In 2009, founded Game Garden, LLC. – well-known international mobile game developer and publisher. More than 15 games were developed and released with Yury’s direct participation. Many of these games have become international successes, including Fairy Farm, Farmdale, Pet Heroes: Puzzle Adventure, Fairy Kingdom and others. Repeatedly participated as an invited expert on radio and television industry shows, and is an active member of the jury of the Game Developers Conference Russia.